Yiming Guo | Game Designer

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Game Designer

Balloon: 2D Platformer Game

A game about a balloon man took an adventure in the fantacy world. WIP.

Here is the Prototype video for the 1st level and tutorial level.

Hotel Nightmare

A psychological horror RPG game demo.

A writter TuGe is trapped in his own nightmare. His nightmare twists and become an hotel where traps its creator. TuGe must use his power of creation, like copy, paste and delete, to find his way out of the hotel made of nightmare.

ESCAPE: A Horror Game

A RPG game tells a story about you’re trying to escape from a dark room. WIP.

In a horror story, there are only victim and monster.
You either die a victim.
Or live long enough to see yourself become the monster.
So now, You wake up.
Find nothing and totally empty here.
“Should I escape?”
You might find the truth about this place.
Or even more fact about yourself.
But the choice is in your hand.

Nanxi River Bank: Level Design

A level design based on the game mechanics of Sekiro: Shadows die twice. WIP.

Townscaper Code Reproduction

This project reproducts the gameplay of Townscaper based on C# in Unity. The project uses the algorithm named Wave Funtion Collapse and Marching Cubes.

Dark Woods: Text-based Game

A level design about how a man made “wrong” choice which helped him escape from the dark woods. WIP.


Contact

Feel free to contact with me!

About

Here to see my resume.

Yiming Guo | Game Designer

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